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101. Ship hull applications? - in Ships and Modules [original thread]
Edited by: Madner Kami on 29/06/2010 15:27:31 Everything starts as a humble and sketchy idea, so don't be afraid of showing what you got in mind. Even if your idea is only very basic, someone might be inspired by it, expand it and who knows wh...
- by Madner Kami - at 2010.06.29 15:26:00
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102. where is client resolution saved? - in EVE General Discussion [original thread]
Edited by: Madner Kami on 29/06/2010 14:53:54 Afaik you can't easily change the settings from "outside". But there's your chance: eve.exe /safemode There should be even a link for that in your EVE-directory.
- by Madner Kami - at 2010.06.29 14:53:00
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103. The Primae (Show Info Screen Shots) - in Ships and Modules [original thread]
Edited by: Madner Kami on 29/06/2010 14:46:43 There's still the chance, that this ship is "only" a "pre-model" to something that is going to follow it up and it would certainly be not a failure to expand on this, especially given, that the shi...
- by Madner Kami - at 2010.06.29 14:36:00
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104. Ship hull applications? - in Ships and Modules [original thread]
Edited by: Madner Kami on 29/06/2010 14:13:43 Try the CSM/Assembly Hall, a petition (maybe you can manage to escalate it far enough up the chain to get some response and attention), link it here in the forums or if you're really serious about ...
- by Madner Kami - at 2010.06.29 14:11:00
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105. Eve splash screens collection... - in EVE General Discussion [original thread]
And while you're at it, release all the Log-In-Screen musics (starting from Quantum Rise or earlier), too, please.
- by Madner Kami - at 2010.06.26 16:09:00
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106. [PROPOSAL] - Its Time To Make Cloaked Ships Probable - Somehow!! - in Assembly Hall [original thread]
Edited by: Madner Kami on 25/06/2010 09:37:22 Originally by: Diosas [...] Im not saying make it easy but perhaps have another skill, perhaps 'Covert Probing', you need max probing skills also maybe, and perhaps a specialised covert/rec...
- by Madner Kami - at 2010.06.25 09:36:00
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107. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
Originally by: foksieloy Almost 1600 supports CCP. Thats about as many people as there actually are that open this forum. Even more if not all posters support it, since some people simply missed to set the chechbox for support. It's qu...
- by Madner Kami - at 2010.06.18 21:04:00
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108. Change Aeon look. - in Assembly Hall [original thread]
Originally by: Antihrist Pripravnik Aeon is one of the best looking capital ships in the game. Its design really say "This is a massive Capital ship!!!" with a big "C". Not supported. Exactly. The Aeon isn't missing a part, it's simply...
- by Madner Kami - at 2010.06.14 13:20:00
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109. intergrating PI into pew-pew - in Assembly Hall [original thread]
*facepalm*
- by Madner Kami - at 2010.06.13 18:53:00
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110. [Issue] Invisble Agression Counter - in Assembly Hall [original thread]
Edited by: Madner Kami on 11/06/2010 00:07:46 Originally by: Drake Draconis Honestly the bit about extending the aggression timer isn't my beef... its the lack of an aggression timer period. Well, basically it just looks like an ex...
- by Madner Kami - at 2010.06.11 00:05:00
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111. [Issue] Invisble Agression Counter - in Assembly Hall [original thread]
Edited by: Madner Kami on 10/06/2010 23:34:03 Legitimate my ass. That's just broken. How blind do you have to be, to see that as 'working as intended'?
- by Madner Kami - at 2010.06.10 23:34:00
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112. [Issue] Invisble Agression Counter - in Assembly Hall [original thread]
Edited by: Madner Kami on 10/06/2010 23:26:08 Insist on escalating your petition. If it really was like you said, then it's a first class exploit. So just to clear it up: He shoots your wrecks and your agression-timer gets an extension? That'...
- by Madner Kami - at 2010.06.10 23:24:00
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113. Planetary Interaction fix list - in Assembly Hall [original thread]
Edited by: Madner Kami on 10/06/2010 19:34:16 Originally by: Herschel Yamamoto [...] 2 I think has a better solution - make storage facilities and spaceports upgradeable like links(though with a different scale - each upgrade costs exa...
- by Madner Kami - at 2010.06.10 19:34:00
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114. [Proposal] Command Center Upgrades - in Assembly Hall [original thread]
Supported.
- by Madner Kami - at 2010.06.09 22:47:00
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115. [Proposal] Drake damage buff - in Assembly Hall [original thread]
Edited by: Madner Kami on 06/06/2010 21:11:55 Originally by: Jedi Picard Supporting my own topic Which makes you a troll. Not even a good one at that. 0/10 Originally by: Maxsim Goratiev change drake's bonus to "ADDS X% KI...
- by Madner Kami - at 2010.06.06 21:10:00
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116. Role of the Catalyst destroyer - in Ships and Modules [original thread]
Edited by: Madner Kami on 04/06/2010 11:10:06 Basically destroyers are mobile gun-turrets. They're not meant for tanking, just for dishing out massive amounts of Alpha, to strike single (frigate-sized) targets with some serious ouchies.
- by Madner Kami - at 2010.06.04 11:10:00
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117. [Proposal] Pay plex to double training speed. - in Assembly Hall [original thread]
Edited by: Madner Kami on 04/06/2010 11:07:06 You massively underestimate, how willing and *generous* people are at pumping money into an internet-game. You're a prime example of that.
- by Madner Kami - at 2010.06.04 11:04:00
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118. [Proposal] Pay plex to double training speed. - in Assembly Hall [original thread]
Originally by: Gavjack Bunk I'm an awesome can flipper, you're just speaking on matters you don't know about. Evaluation shouldn't be done by the concerned subject, but by independent observers. Originally by: Gavjack Bunk Ah...
- by Madner Kami - at 2010.06.03 16:39:00
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119. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
Edited by: Madner Kami on 30/05/2010 18:02:53 Of course, pushing back new content till everything is 100% is utopic at best and rediculously insane at worst, but dedicating time to actually fix things from the past is imperative. An expansion ...
- by Madner Kami - at 2010.05.30 17:56:00
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120. [Proposal] Beating a dead Blueprint UI: Libraries - in Assembly Hall [original thread]
Supported
- by Madner Kami - at 2010.05.25 10:45:00
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